Graphics Project to learn GLSL shader programming and effects using a pre-built framework with OpenGL.
I implemented Physically-based lighting using BRDF and shadow maps.
Also used a normal map to create the effect of roughness, and used reflection maps to create the effect of reflection on the teapot.
I implemented Physically-based lighting using BRDF and shadow maps.
Also used a normal map to create the effect of roughness, and used reflection maps to create the effect of reflection on the teapot.