Cristina Pohlenz
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Graphics Project to learn GLSL shader programming and effects using a pre-built framework with OpenGL.
I implemented Physically-based lighting using BRDF and shadow maps.
Also used a normal map to create the effect of roughness, and used reflection maps to create the effect of reflection on the teapot.
Email:  pohlenz.cristina@gmail.com
LinkedIn:  mx.linkedin.com/in/cpohlenz
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