Cristina Pohlenz
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For my Physics Simulations class, we had to implement a system where we applied Numerical Integrators in a 3D world. One of the extra points was having 100+ bodies in the simulation, and having learned previously in class about constraints, my first thought was to make a cloth simulation so I could apply what was learned and have a better understanding of spring systems.

The project required the use of a personal framework that had no collaboration from other students, which prompted me to create my GhostEngine Framework.
The system consisted of 144 bodies, which I called PointMass since they represented a point with mass, and 3 types of springs: Structural, Shear, and Bend.
The Numerical Integrators implemented were 

  • Explicit Euler
  • Semi-Implicit Euler
  •  Verlet
  • Midpoint
  • RK2
  • RK4
This is one of the projects I enjoyed the most, since it allowed me to implement my math skills and visualize the effects of forces and integrators in a simulation.
Email:  pohlenz.cristina@gmail.com
LinkedIn:  mx.linkedin.com/in/cpohlenz
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