For my Physics Simulations class, we had to implement a system where we applied

The project required the use of a personal framework that had no collaboration from other students, which prompted me to create my GhostEngine Framework.

The system consisted of 144 bodies, which I called PointMass since they represented a point with mass, and 3 types of springs: Structural, Shear, and Bend.

The Numerical Integrators implemented were

**Numerical Integrators**in a 3D world. One of the extra points was having 100+ bodies in the simulation, and having learned previously in class about constraints, my first thought was to make a**cloth simulation**so I could apply what was learned and have a better understanding of spring systems.The project required the use of a personal framework that had no collaboration from other students, which prompted me to create my GhostEngine Framework.

The system consisted of 144 bodies, which I called PointMass since they represented a point with mass, and 3 types of springs: Structural, Shear, and Bend.

The Numerical Integrators implemented were

**Explicit Euler****Semi-Implicit Euler****Verlet****Midpoint****RK2****RK4**

**math skills**and visualize the effects of**forces**and integrators in a simulation.